01 · Route versus displacement
A walk goes 5 km west then 12 km north. Find total distance, displacement and its magnitude.
Hint
West has a negative i-component.
Worked solution
Distance = 17 km
Displacement = −5i + 12j km
Magnitude = 13 km
Understand · explore · practise
Solve vector problems involving speed, displacement, bearings, travel time, acceleration and resultant forces. Check units, direction and modelling assumptions.
Before you startVector arithmetic, magnitudes, position vectors and bearings
01 / Vector or scalar?
Displacement is the vector from a starting point to a finishing point. Distance travelled is the total length of the route. Speed is the magnitude of velocity; a force also has a magnitude and a direction.
A walk 4 km east, then 3 km north travels 7 km. Its displacement is 4i + 3j km, with magnitude 5 km. Returning to the starting point makes the total displacement zero while increasing the distance travelled.
In this lesson, i points east and j points north. State the units with every vector. A position vector in kilometres and a velocity in metres per second cannot be combined without converting units.
02 / Constant velocity
Displacement = tv
r(t) = r₀ + tv
Distance travelled = t|v|, for t ≥ 0 and constant v
A boat starts at r₀ = −3i + 2j km and has constant velocity v = 2i − j km/h. After t hours its position is:
r(t) = (2t − 3)i + (2 − t)j km
At t = 4 h, its position is 5i − 2j km. Its speed is √5 km/h, so it has travelled 4√5 km. Move the clock yourself to inspect any listed time; the notes do not advance with it.
t = 0 h. Position = (-3,2) km. Constant velocity = (2,−1) km/h; speed = √5 km/h. Distance travelled ≈ 0 km; distance to target ≈ 8.9443 km. Arrives at B at t = 4 h.
Pause, replay or seek freely. The notes explain the same idea and stay in view.
03 / Match time and velocity units
At velocity 8i − 6j km/h, the speed is 10 km/h. For 18 minutes, use t = 18/60 = 3/10 h.
Displacement = (3/10)(8i − 6j)
= (12/5)i − (9/5)j km
Distance = (3/10) × 10 = 3 km
For a velocity in cm/s and a time of 2 minutes, use 120 seconds. For two legs with different velocities, add their displacement vectors, but add their separate travelled distances as scalars.
A particle is at (1,−2) km at 10:00 and (5,1) km at 10:30. Its displacement is 4i + 3j km over 1/2 h, so its average velocity is 8i + 6j km/h. If its velocity is constant throughout, this is also its velocity at every instant and its speed is 10 km/h. Endpoints alone do not prove the motion was constant.
04 / Resolve a bearing
A displacement of length d on bearing β has east component d sin β and north component d cos β:
d = d sin β i + d cos β j
A route of 6 km on bearing 150°, then 4 km on bearing 030°, has displacements 3i − 3√3 j and 2i + 2√3 j. The resultant is 5i − √3 j km, of magnitude 2√7 km.
The resultant is southeast, so its bearing is 90° + tan⁻¹(√3/5) ≈ 109.1°. Keep the exact components until this final angle calculation. The total walked distance is 10 km.
The bearing from the endpoint back to the start is 180° opposite, here about 289.1°. For a general non-zero displacement, use its east/north signs to choose the correct quadrant; the zero displacement has no bearing.
05 / Will it reach the target?
For the model boat, solve r₀ + tv = b. To reach B(5,−2), the equations are:
−3 + 2t = 5 ⇒ t = 4
2 − t = −2 ⇒ t = 4
Both agree and t is positive, so the boat reaches B after 4 hours. Its velocity is a positive multiple of the displacement from its start to B.
For C(−7,4), both components give t = −2. C is on the same line, but the boat moving forward in time will not reach it. Parallelism alone does not mean “towards”.
For D(5,−1), the horizontal equation gives t = 4 but the vertical equation gives t = 3. No single time satisfies both, so D is never reached under this constant-velocity model.
06 / Add relative velocities
A boat’s velocity relative to the water is 5i km/h, while the water’s velocity relative to the bank is −i + 2j km/h. The boat’s velocity relative to the bank is their vector sum:
v = 5i + (−i + 2j) = 4i + 2j km/h
Speed relative to bank = √20 = 2√5 km/h
Add vectors before taking a magnitude. Adding the two speeds, 5 + √5, would not account for their different directions. The model assumes the current and the boat’s velocity through the water stay constant.
With the same current and a through-water speed of 5 km/h, the boat needs north component −2 km/h to cancel the current. Its eastward component is √(25 − 4) = √21 km/h. The resulting bank velocity is (√21 − 1)i km/h, which is positive and due east.
07 / Change in velocity
Average acceleration = (v − u)/Δt
If acceleration is constant over the interval, this is also the acceleration throughout it.
A particle changes velocity from i + 4j m/s to 7i − 2j m/s over 3 seconds. Its average acceleration is:
a = [(7i − 2j) − (i + 4j)]/3
= 2i − 2j m/s²
|a| = 2√2 m/s²
A particle can change velocity by changing direction even when its speed is unchanged. Conversely, knowing two endpoint velocities gives an average acceleration, not proof that the instantaneous acceleration was constant.
08 / Forces and resultants
If F₁ = 2i − j N and F₂ = pi + qj N, the resultant is R = (p + 2)i + (q − 1)j N. Requiring a non-zero resultant parallel to i + 2j gives:
R = λ(i + 2j), λ ≠ 0
p + 2 = λ, q − 1 = 2λ
q = 2p + 5, with p ≠ −2
If p = 1, then q = 7 and R = 3i + 6j N, with magnitude 3√5 N. A negative λ would give the opposite direction. A bare parallel condition does not choose between those two directions.
For constant mass m, the resultant force and acceleration satisfy F = ma. If m = 3/4 kg and a = 2i − 2j m/s², then F = (3/2)i − (3/2)j N, with magnitude (3√2)/2 N. A positive mass preserves the acceleration direction. Use the resultant force in this formula, not one selected force when others act too.
09 / State the model’s limits
Constant velocity means a straight path with unchanged speed and direction. It may approximate a short interval of drifting or steady travel. It is a poor long-term model for a kicked ball that slows, changes direction, bounces or leaves the ground.
A particle model ignores the object’s size and rotation. A constant-current model ignores changing flow. Flat-map east/north coordinates ignore curvature over large journeys. State the assumptions relevant to the calculation, then explain how breaking one could change the answer.
Forces are vectors too, but a general rigid-body mechanics problem can depend on where they act. The simple resultant-force questions here concern a particle or a supplied translational model.
10 / Your turn
Give exact distances and speeds where possible; bearings to one decimal place.
A walk goes 5 km west then 12 km north. Find total distance, displacement and its magnitude.
West has a negative i-component.
Distance = 17 km
Displacement = −5i + 12j km
Magnitude = 13 km
A vehicle has velocity 6i + 8j km/h for 15 minutes. Find its displacement and distance travelled.
Use t = 1/4 h.
Displacement = (3/2)i + 2j km
Distance = (1/4) × 10 = 5/2 km
Resolve a displacement of 10 km on bearing 240°.
Both east and north components are negative.
Displacement = −5√3 i − 5j km
B is 3 km east and 4 km south of A. Find the bearing of B from A and of A from B.
Start at north; use the southeast quadrant.
B from A: 180° − tan⁻¹(3/4) ≈ 143.1°
A from B: 323.1°
A particle starts at i + 2j m with velocity 3i − 2j m/s. Does it reach 10i − 4j m? If so, when?
Both component equations must agree.
1 + 3t = 10 ⇒ t = 3
2 − 2t = −4 ⇒ t = 3
Yes, after 3 seconds.
The same particle is asked to reach 10i − 3j m. Explain why it does not.
Compare the time required by each coordinate.
Horizontal: t = 3 s
Vertical: t = 5/2 s
No common time; the target is off the path.
Velocity changes from −2i + j m/s to 4i + 9j m/s in 2 seconds. Find average acceleration and its magnitude.
Subtract the initial velocity before dividing.
a = 3i + 4j m/s²
|a| = 5 m/s²
Forces 7i − 2j N and −3i + 5j N act on a particle. Find the resultant magnitude. If the mass is 2 kg, find its acceleration.
Add the force vectors first.
R = 4i + 3j N, |R| = 5 N
a = 2i + (3/2)j m/s²
A boat moves at 3i + 4j km/h relative to the water. The current is −i − j km/h relative to the bank. Find its bank velocity and speed.
Add the two relative velocities.
v = 2i + 3j km/h
Speed = √13 km/h
A ball travels at constant velocity 4i + 3j m/s in a model. Find its model distance after 20 seconds, then give one reason a real ball may travel a different distance.
The model speed is 5 m/s.
Model distance = 100 m
For example, friction may slow the real ball, so its velocity would not remain constant. The calculation is conditional on the model.
11 / Recap
Section 1 of 11 · Vector or scalar?